It is a simple unit mod, so it should be compatible with almost all mods existing. "Is this mod save-game compatible?" - Yes it is, but if you use this mod in a middle of a campaign, it takes 1 turn to start working. You can recruit these units as regiments of renown when reaching certain level threshold as usual. "But do the units benefit from lord skills/technologies?" - Of course they do! They benefit from the exactly same skills/technologies as normal corresponding lizardmen units do. Living Bastions - Bastiladons (arks of Sotek) Temple Guard of Xlanhuapec - Temple guard Mist Runners (Blowpipes) - Skink skirmishers Mist Runners (Javelins) - Skink cohort (javelins) Yellow Crested Cohort (Kroxigors) - KroxigorsĮyes in the Canopy - Chameleon SkirmishersĬohort of the Black Club - Saurus warriorsĬohort of the Copper Sun - Saurus warriors Yellow Crested Cohort (Skinks) - Skink spears You can recruit these units as normal regiments of renown when reaching certain level threshold as usual.Įach regiment of renown comes with 1 unique active ability and 0-3 unique passive abilities. ![]() ![]() I made all lizardmen units from these end times unit lists and i created them as regiments of renown. I wanted to make new units for lizardmen and the place where i took my inspiration from is here: This mod includes 15 new lore-friendly units for lizardmen from end times army lists.
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